The graphics, the combat, the story, the freedom of choice- those are just the cherry on top of the plain designer cake we all call The Elder Scrolls V: Skyrim. They aren't even the greatest assets of the said video game. No, when it comes to playing Skyrim in a long enough duration, the meat lies in the game's 'moddability' or how viable it is for modding.
It's arguably the best selling point of the game and it's a lot more important than you think. That's because mods are essentially game features by the players for the players. Without mods, Skyrim is only half as fun. Once you fire up your Skyrim Special Edition (SSE) game, you'll soon notice how much better the graphics (unmodded) are compared to the classic Skyrim. However, it still doesn't hold a candle to today's games- it needs a little more push.
So, this visual mod lets you do just that. It's a preset of a graphical effects injector in PC games called ENB and it can breathe new life into an aging graphics engine.One of the best among them for SSE is the Re-engaged ENB by firemanaf. It improves many things such as the lighting, clouds, water, the sky, and also adds more modern effects such as a more advanced ambient occlusion and subsurface scattering to make character skins more realistic. Sadly this one's only available for SSE.
Even if it got updated, SSE's textures are still a tier below what one would consider crisp. For that, you will want another upgrade (provided your graphics card can handle it) in the form of 2017 textures by Pfuscher. Rainbow six vegas 2 pc controller. It basically replaces all the textures of the game to sharper and more detailed versions that will look better on your computer monitor.RELATED:For those of you who are content on using the classic/old Skyrim, this texture mod is the best equivalent of the 2017 texture mod above. It's called Skyrim HD and the name says it all. Oddly enough, this one features a higher range of hi-res textures compared to the SSE texture mod; that one can only go up to 4K while Skyrim HD can go as high as 8K. Since Skyrim and its SSE variant are both built using Bethesda's Creation Engine, they are already outdated no matter what angle you look at them.
This is heavily apparent when you're viewing some of the game's supposedly round objects which appear jagged or in other instances, 3D objects that appear flat.Thankfully you can remedy such a ghastly sight with the help of the Static Mesh Improvement Mod (SMIM) by Brumbek. It comes in an SSE version and an old Skyrim version. Trust us when we say that you should never play Skyrim without this mod. It revolutionizes the static object models and by increasing their polygon count, making them look like their intended real-world counterparts- the difference is night and day. Here's our last visual overhaul mod for Skyrim. It addresses one of the most obvious shortcomings of the game engine or art design: the vegetation. One look at Skyrim's (whether the classic or SSE) grass and trees and you'll be reminded that you're playing an eight-year-old game.RELATED:The Skyrim Flora Overhaul by vurt both with an SSE version and a classic Skyrim version, not only improves the leaves, trees, and plants, but also adds more variations between them.
This is perfect for players who are sick and tired of just seeing nothing but pine and birch trees. It also makes the grass and flowers fields look more wild and untamed.
The Campfire mod by Chesko for SSE version and classic Skyrim version lets you channel your inner survivalist and outdoorsman. It's pretty self-explanatory; the mod lets you set up your own camp anywhere pretty much like the non-player characters (NPCs) of Skyrim. It's a seemingly minor detail that actually has a huge effect on gameplay.For one, it adds more stuff to do in the game which is always welcome. You'll need to work for your own camp too, like harvesting wood and building your own campfire, which of course, is a lot easier in-game than it sounds. This mod also serves as a framework for more immersive and realistic ones. Skyrim's a cold place and the majority of the province is covered in snow or has occasional snowstorms.
While the game achieves the intended atmosphere visually- that's all they are, just for show. Hence, Frostfall by Chesko again adds a bite to that bark- or frostbite to that tree bark, what have you.RELATED:The idea is pretty simple: it gets cold; then you find heat sources; then you survive. Or don't; then you die of hypothermia.
Luckily, there are many heat sources available in the game such as campfires, torches, kinetic movement, food and drinks, more clothing or armor layers, and even your own spells. Because it's not enough that the locals and the local dragons want you dead- the weather also has to participate. This mod requires Campfire and works well with it. Wet and Cold by isoku for SSE version and classic Skyrim version is pretty similar to Frostfall but less hardcore. It also involves added environmental challenges and effects but less taxing on the gameplay. Getting wet, whether in the rain or by dipping in water, will add some nice visual touches to the screen such as water drops.Additionally, falling snow will also visibly accumulate on characters' hair, armor, or clothing. If characters are also in a cold region, visible steamy breaths will be present.
NPCs will also be more mindful of the rain or snow and will go home when caught in them. It's not just visual either. Being caught in a blizzard or snowstorm will impede your movement and blind you, so you'll have to keep your character's head down. To add to the list of hardcore survival stuff in Skyrim, we recommend looking into iNeed, also by isoku again for SSE version and classic Skyrim version. This mod addresses the obvious in Skyrim: the fact that you have a living character who has basic needs. They should be easy enough to acquire; you'll regularly run across some wheels of cheese or sweet rolls waiting to be stolen; sometimes even some game meat.RELATED:What this mod does is trigger your character's dependence on them. Not just food, but also hydration and sleep.
You're just gonna have to live with the fact that the Dragonborn is the same as everyone else save for the ability to shout expletives in dragon tongue. INeed basically completes your quest for survivalism in Skyrim, don't go on an adventure without it. Even when it was first released, the artificial intelligence of Skyrim was no smarter than a pile of rocks. There are even hilarious ways you can toy with them due to this. However, there's no doubt that they break the immersion. So make them more lifelike and human with the help of Immersive Citizens by Arnaud dOrchymont for SSE version and classic Skyrim version.The mod does wonders for the AI and NPCs of Skyrim.
It changes their schedule to a more logical one; the combat is more akin to real-life fight or flight responses and they also respond better to the world around them. Remember those pesky civilians that just stand by while a bear or dragon mauls them to death? This mod deals with those freaks. Waking up on a carriage on the way to a public execution then finding out that you're a Dragonborn is tedious and boring already. Not to mention Skyrim's intro was quite abysmal and awkward. Instead of fixing it, why not just completely remove or skip it?
Alternate Start by Arthmoor for SSE version and classic Skyrim version gives you that freedom.Now, you can start as anyone you want to be in the land of Skyrim. Bandit, Stormcloak, commoner, Winterhold College girl- even as a non-Dragonborn if you prefer, because you didn't even ask for that. The best part? You get to skip that initially unskippable slog of clumsy exposition and presentation at the start.
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I'm in the process of determining which mod(s) to use for enhancing dragon combat (to make them more challenging), and would appreciate some input.There seems to be three main alternatives:.I believe Deadly Dragons and Enhanced Mighty Dragons are mutually exclusive, in the sense that they both increase the raw power of dragons, such as their health, regeneration, damage output, etc. Both can potentially be used along with Dragon Combat Overhaul, which only (?) affects the dragon A.I./behaviour.So far I only have experience with Enhanced Mighty Dragons. It's a great mod in the sense that it makes dragons much more diverse, both in terms of appearance and breath weapons, and definitely makes them much harder to kill. I also like that you can make the dragons unleveled, so that they don't scale to your level. However, they're still rather predictable, and once you've grown enough in power it's just a matter of waiting for the dragon to land, running up to it, and hitting it until it's dead.I'm tempted to use Deadly Dragons instead of Enhanced Mighty Dragons this time, because Deadly Dragons seems to offer more in-game customization. Enhanced Mighty Dragons is configured when installing the mod, so if you choose a high mod difficulty setting (and unleveled), the first dragon Mirmulnir becomes nearly impossible to kill until you've reached a very high level. I definitely don't want to make ad-hoc changes to the esp's for certain fights, due to the risk that it might make the game more unstable - so, Deadly Dragon's MCM menu is appealing.- Is there anyone here who have experimented with both Deadly Dragons and Enhanced Mighty Dragons, and if so, do you have any advice to offer?Dragon Combat Overhaul is focused on making the behaviour of dragons wildly unpredictable, which is sorely needed.
There's many impressive gameplay videos about it, as well. However, it sounds extremely script-heavy, and I've read that it can cause dragon scripts to get permanently stuck in your saves, which can cause the game to freeze or CTD more frequently. I'm also skeptical about a using mod that adds so much complexity all-in-one, because such mod are nearly always very quirky/buggy.
The 'documentation' seems very unprofessional, as well.- Do you consider Dragon Combat Overhaul a must-have mod, or have you had negative experiences with it?- Finally, which dragon mod(s) do you use, and why?Thanks for your time.P.S. Enhanced Mighty Dragons has been unavailable for a while, but according to its author, a new version will be launched on September 15th.Edited by eriknm, 13 September 2013 - 11:38 AM. I can tell you that I've had precisely zero problems associated with Dragon Combat Overhaul, which I've been using for quite a long while now. It's a fantastic mod that makes fighting dragons properly terrifying again, even in later gameplay. No real reason not to use it, tbh, as it's compatible with just about any other dragon mod you could want to use.Dragon combat overhaul is incompatible with run for your lives mod. Just fyiwhat? Where did you see DCO is incompatible with run for your lives?.
I can tell you that I've had precisely zero problems associated with Dragon Combat Overhaul, which I've been using for quite a long while now. It's a fantastic mod that makes fighting dragons properly terrifying again, even in later gameplay. No real reason not to use it, tbh, as it's compatible with just about any other dragon mod you could want to use.Dragon combat overhaul is incompatible with run for your lives mod.
Just fyiYou're only partially correct. DCO does not inherently 'break' Run For Your Lives - it does nothing to alter existing dragon spawns, nor does it add new ones. Cheat the sims 3. So NPCs will still run from any dragon attack just as they would without DCO. What is true is that Run For Your Lives in unable to make NPCs flee from dragons spawned by other dragons - if a normal dragon calls for backup through Apollo-given abilities, NPCs will come out of hiding when it dies even if its backup is still burninating the countryside.Edited by Hyacathusarullistad, 13 March 2014 - 04:23 PM.
Epic Gameplay Overhaul is a collection of mods by ApolloDown, all together in one package for convenience. The overall effect of the package on Skyrim is drastic.The collection includes:Dragon Combat Overhaul: This mod promises any dragon you encounter will be “a fearsome beast that will do anything it can to kill you,” by changing up the AI and giving the dragon’s new abilities.Civil War Overhaul: This mod restores cut content from Skyrim’s civil war and adds consequences to how you do in battles. You can even lose the whole war.Fire and Ice Overhaul: More natural and dynamic fire and ice effects.Combat Drama Overhaul: Allows the user to make changes to the frequency of killcams and changes killcams to make the “drama of combat more fluid, more dynamic, and just plain better.”Important Information Overhaul: Provides visual indicators for character statuses, such as “as your stamina gets lower, your vision will blur.
As your magicka gets lower, the world will drain of color. As you health gets lower, the world will turn dark red and blur.”The package also includes another mod to make these main mods work together. To try it out, go here and follow the instructions.
Mod contains 10gb of high quality 2048k/4096k textures. Sad to hear!:( do you still have uncompressed originals?
There is this tool on nexus, Cathedral Asset Optimizer released in this February that can automatically convert uncompressed textures into new BC7 format (but only SSE can use it). Normals can be compressed to it as well, and it is considered really superior for preserving quality. I run it on SSE normals and it lightweighted it into 8,09gb out of 10,2gb. BC7 is recommended by Gamwich as well so you might wanna take a look.
Your instructions say to 'disable snow shaders in game'.Uh.there aren't any. I'm not sure what you're talking about there. There aren't any in skyrimprefs either. Display settings show the following:Brightness, HUD opacity, Actor Fade, Item Fade, Object Fade, Grass Fade, Crosshair, Dialogue Subtitles, General subtitles (shouldn't those go under gameplay, not display?) AND depth of Fieldand that's it.
Not sure where 'snow shaders' are. Unless you mean something else, or its in another location. In either case, you need to update your readme and be more specific otherwise nobody's gonna have any idea what you're talking about.+2 votes.
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